
Live player count and Steam charts
FRAG LIKE IT'S 1999! TOXIKK plays as if today's military shooters never existed: Designed as a spiritual successor to the FPS giants of the late 90s and early 2ks, TOXIKK carefully evolves their mechanics with modern technology and fresh ideas elaborated with Arena-FPS enthusiasts.
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 71 | -3 | -4.1% | 153 |
| Jun 2026 | 74 | +11 | +17.5% | 163 |
| May 2026 | 63 | +5 | +8.6% | 166 |
| Apr 2026 | 58 | -5 | -7.9% | 141 |
| Mar 2026 | 63 | -20 | -24.1% | 157 |
| Feb 2026 | 83 | +6 | +7.8% | 183 |
| Jan 2026 | 77 | +4 | +5.5% | 207 |
| Dec 2025 | 73 | -11 | -13.1% | 153 |
| Nov 2025 | 84 | +2 | +2.4% | 203 |
| Oct 2025 | 82 | -15 | -15.5% | 220 |
| Sep 2025 | 97 | -4 | -4.0% | 218 |
| Aug 2025 | 101 | +3 | +3.1% | 219 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 19:00 — a pattern consistent with a player base concentrated in Europe, the Middle East & Africa. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 237 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.