
Live player count and Steam charts
Inhabit a deeply-simulated science fantasy world and chisel through layers of thousand-year-old civilizations. Build a character from over a hundred mutations and cybernetics. The award-winning sandbox roguelike & RPG full of robots, deep lore, and sentient plants.
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 318 | +18 | +6.0% | 563 |
| Jun 2026 | 300 | -36 | -10.7% | 513 |
| May 2026 | 336 | +51 | +17.9% | 550 |
| Apr 2026 | 285 | -24 | -7.8% | 544 |
| Mar 2026 | 309 | -53 | -14.6% | 519 |
| Feb 2026 | 362 | -42 | -10.4% | 684 |
| Jan 2026 | 404 | +29 | +7.7% | 720 |
| Dec 2025 | 375 | +25 | +7.1% | 669 |
| Nov 2025 | 350 | +57 | +19.5% | 580 |
| Oct 2025 | 293 | -20 | -6.4% | 493 |
| Sep 2025 | 313 | -80 | -20.4% | 590 |
| Aug 2025 | 393 | +31 | +8.6% | 669 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 20:00 — a pattern consistent with a player base concentrated in Europe, the Middle East & Africa, with a second wave suggesting a sizable audience in East Asia & Oceania. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 30 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.