
Live player count and Steam charts
Inspired by the party games Werewolf and Mafia, Town of Salem is a game of murder, mystery and deception.
Each point is the highest number of players online in that month (UTC). History before July 13, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 98 | -2 | -2.0% | 178 |
| Jun 2026 | 100 | +4 | +4.2% | 181 |
| May 2026 | 96 | +7 | +7.9% | 181 |
| Apr 2026 | 89 | -3 | -3.3% | 177 |
| Mar 2026 | 92 | -15 | -14.0% | 186 |
| Feb 2026 | 107 | -6 | -5.3% | 213 |
| Jan 2026 | 113 | +18 | +18.9% | 241 |
| Dec 2025 | 95 | +2 | +2.2% | 182 |
| Nov 2025 | 93 | +2 | +2.2% | 170 |
| Oct 2025 | 91 | -3 | -3.2% | 184 |
| Sep 2025 | 94 | -5 | -5.1% | 159 |
| Aug 2025 | 99 | +1 | +1.0% | 179 |
* current month, data so far
Average concurrent players by day and hour over the last 16 days, shown in .
Daily activity peaks around 20:00 — a pattern consistent with a player base concentrated in Europe, the Middle East & Africa, with a second wave suggesting a sizable audience in East Asia & Oceania. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 97 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.