
Live player count and Steam charts
Each point is the highest number of players online in that month (UTC). History before July 13, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 2,250 | +139 | +6.6% | 3,412 |
| Jun 2026 | 2,111 | -51 | -2.4% | 3,366 |
| May 2026 | 2,162 | -29 | -1.3% | 3,533 |
| Apr 2026 | 2,191 | +138 | +6.7% | 3,759 |
| Mar 2026 | 2,053 | -100 | -4.6% | 3,353 |
| Feb 2026 | 2,153 | -108 | -4.8% | 3,498 |
| Jan 2026 | 2,261 | -109 | -4.6% | 3,544 |
| Dec 2025 | 2,370 | +176 | +8.0% | 3,663 |
| Nov 2025 | 2,194 | -55 | -2.4% | 3,467 |
| Oct 2025 | 2,249 | -110 | -4.7% | 3,653 |
| Sep 2025 | 2,359 | -220 | -8.5% | 3,948 |
| Aug 2025 | 2,579 | +235 | +10.0% | 4,251 |
* current month, data so far
Average concurrent players by day and hour over the last 16 days, shown in .
Daily activity peaks around 15:00 — a pattern consistent with a player base concentrated in East & Southeast Asia. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 10 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.