
Live player count and Steam charts
Become the last conductor and rule over the final train society in a frozen world. Gather, expand, and forge your train while building powerful synergies with mighty artifacts. Your position—and the safety of your passengers—now rests in your hands.
Each point is the highest number of players online in that month (UTC). History before July 16, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 182 | +177 | +3,540.0% | 386 |
| Jun 2026 | 5 | -3 | -37.5% | 14 |
| May 2026 | 8 | -12 | -60.0% | 23 |
| Apr 2026 | 20 | +14 | +233.3% | 58 |
| Mar 2026 | 6 | -9 | -60.0% | 29 |
| Feb 2026 | 15 | -32 | -68.1% | 38 |
| Jan 2026 | 47 | — | — | 154 |
* current month, data so far
Average concurrent players by day and hour over the last 14 days, shown in .
Daily activity peaks around 14:00 — a pattern consistent with a player base concentrated in East & Southeast Asia. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 11 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.