
Live player count and Steam charts
Time Clickers is what's called an 'incremental game'. There's always a fun upgrade to look forward to, and the numbers keep getting bigger! Hire a team to fight for you, even when you're offline!
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 133 | +7 | +5.6% | 188 |
| Jun 2026 | 126 | -9 | -6.7% | 183 |
| May 2026 | 135 | -5 | -3.6% | 188 |
| Apr 2026 | 140 | -1 | -0.7% | 189 |
| Mar 2026 | 141 | -9 | -6.0% | 203 |
| Feb 2026 | 150 | -14 | -8.5% | 201 |
| Jan 2026 | 164 | +12 | +7.9% | 232 |
| Dec 2025 | 152 | +9 | +6.3% | 216 |
| Nov 2025 | 143 | -13 | -8.3% | 194 |
| Oct 2025 | 156 | +10 | +6.8% | 225 |
| Sep 2025 | 146 | -11 | -7.0% | 204 |
| Aug 2025 | 157 | -8 | -4.8% | 222 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 18:00 — a pattern consistent with a player base concentrated in Europe, the Middle East & Africa. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 270 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.