
Live player count and Steam charts
Escape from Tarkov is the original extraction FPS where every raid is a gamble with death. Prep your raid, bleed, endure and fight through ruthless PMC players and Scavs, gain tactical advantage and cling to your loot — only extraction decides if you live or lose it all.
Each point is the highest number of players online in that month (UTC). History before July 13, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 20,438 | +3,451 | +20.3% | 32,989 |
| Jun 2026 | 16,987 | +4,208 | +32.9% | 31,530 |
| May 2026 | 12,779 | +1,437 | +12.7% | 28,503 |
| Apr 2026 | 11,342 | -183 | -1.6% | 20,032 |
| Mar 2026 | 11,525 | -1,735 | -13.1% | 20,849 |
| Feb 2026 | 13,260 | -6,037 | -31.3% | 22,982 |
| Jan 2026 | 19,297 | -4,330 | -18.3% | 35,280 |
| Dec 2025 | 23,627 | -3,478 | -12.8% | 39,442 |
| Nov 2025 | 27,105 | — | — | 42,711 |
* current month, data so far
Average concurrent players by day and hour over the last 16 days, shown in .
Daily activity peaks around 14:00 — a pattern consistent with a player base concentrated in East & Southeast Asia. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 1 day — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.