
Live player count and Steam charts
Each point is the highest number of players online in that month (UTC). History before July 13, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 484 | -65 | -11.8% | 748 |
| Jun 2026 | 549 | +15 | +2.8% | 861 |
| May 2026 | 534 | -20 | -3.6% | 923 |
| Apr 2026 | 554 | +6 | +1.1% | 842 |
| Mar 2026 | 548 | -38 | -6.5% | 869 |
| Feb 2026 | 586 | -10 | -1.7% | 991 |
| Jan 2026 | 596 | +10 | +1.7% | 974 |
| Dec 2025 | 586 | -98 | -14.3% | 959 |
| Nov 2025 | 684 | -8 | -1.2% | 1,045 |
| Oct 2025 | 692 | -230 | -24.9% | 1,141 |
| Sep 2025 | 922 | -150 | -14.0% | 1,416 |
| Aug 2025 | 1,072 | +90 | +9.2% | 1,671 |
* current month, data so far
Average concurrent players by day and hour over the last 16 days, shown in .
Daily activity peaks around 16:00 โ a pattern consistent with a player base concentrated in Europe, the Middle East & Africa, with a second wave suggesting a sizable audience in East Asia & Oceania. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 50 days โ a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.