
Live player count and Steam charts
Four million battles every day. One Shadowverse. Japan's #1 strategic card game. Made by card gamers for card gamers.
Each point is the highest number of players online in that month (UTC). History before July 13, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 7 | -336 | -98.0% | 866 |
| Jun 2026 | 343 | +205 | +148.6% | 2,277 |
| May 2026 | 138 | -59 | -29.9% | 285 |
| Apr 2026 | 197 | +58 | +41.7% | 458 |
| Mar 2026 | 139 | -8 | -5.4% | 413 |
| Feb 2026 | 147 | -11 | -7.0% | 310 |
| Jan 2026 | 158 | -24 | -13.2% | 294 |
| Dec 2025 | 182 | +34 | +23.0% | 388 |
| Nov 2025 | 148 | -30 | -16.9% | 274 |
| Oct 2025 | 178 | -9 | -4.8% | 560 |
| Sep 2025 | 187 | -78 | -29.4% | 418 |
| Aug 2025 | 265 | -54 | -16.9% | 588 |
* current month, data so far
Average concurrent players by day and hour over the last 16 days, shown in .
Daily activity peaks around 14:00 — a pattern consistent with a player base concentrated in East & Southeast Asia, with a second wave suggesting a sizable audience in the Americas. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 35 days — a rough proxy for where the player base is.