
Live player count and Steam charts
The world’s greatest fighting game evolves to a whole new level with Ultra Street Fighter IV.
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 166 | -6 | -3.5% | 254 |
| Jun 2026 | 172 | +5 | +3.0% | 304 |
| May 2026 | 167 | +17 | +11.3% | 323 |
| Apr 2026 | 150 | +14 | +10.3% | 278 |
| Mar 2026 | 136 | -22 | -13.9% | 250 |
| Feb 2026 | 158 | -24 | -13.2% | 274 |
| Jan 2026 | 182 | +19 | +11.7% | 323 |
| Dec 2025 | 163 | +11 | +7.2% | 296 |
| Nov 2025 | 152 | -6 | -3.8% | 266 |
| Oct 2025 | 158 | -12 | -7.1% | 330 |
| Sep 2025 | 170 | -32 | -15.8% | 333 |
| Aug 2025 | 202 | +14 | +7.4% | 410 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 02:00 — a pattern consistent with a player base concentrated in the Americas, with a second wave suggesting a sizable audience in Europe, the Middle East & Africa. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 27 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.