
Live player count and Steam charts
Call of Duty®: WWII - a breathtaking experience that redefines World War II.
Each point is the highest number of players online in that month (UTC). History before July 13, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 207 | -2 | -1.0% | 557 |
| Jun 2026 | 209 | -73 | -25.9% | 586 |
| May 2026 | 282 | +111 | +64.9% | 780 |
| Apr 2026 | 171 | -43 | -20.1% | 364 |
| Mar 2026 | 214 | -71 | -24.9% | 532 |
| Feb 2026 | 285 | +5 | +1.8% | 677 |
| Jan 2026 | 280 | -38 | -11.9% | 655 |
| Dec 2025 | 318 | +27 | +9.3% | 663 |
| Nov 2025 | 291 | +55 | +23.3% | 690 |
| Oct 2025 | 236 | +49 | +26.2% | 641 |
| Sep 2025 | 187 | -40 | -17.6% | 372 |
| Aug 2025 | 227 | -75 | -24.8% | 467 |
* current month, data so far
Average concurrent players by day and hour over the last 16 days, shown in .
Daily activity peaks around 16:00 — a pattern consistent with a player base concentrated in Europe, the Middle East & Africa. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 17 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.