
Live player count and Steam charts
Call of Duty®: WWII - a breathtaking experience that redefines World War II.
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 142 | +8 | +6.0% | 299 |
| Jun 2026 | 134 | -38 | -22.1% | 291 |
| May 2026 | 172 | +36 | +26.5% | 400 |
| Apr 2026 | 136 | -16 | -10.5% | 280 |
| Mar 2026 | 152 | -11 | -6.7% | 325 |
| Feb 2026 | 163 | -12 | -6.9% | 374 |
| Jan 2026 | 175 | +6 | +3.6% | 387 |
| Dec 2025 | 169 | +12 | +7.6% | 380 |
| Nov 2025 | 157 | +17 | +12.1% | 364 |
| Oct 2025 | 140 | +11 | +8.5% | 350 |
| Sep 2025 | 129 | -14 | -9.8% | 291 |
| Aug 2025 | 143 | -33 | -18.8% | 300 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 18:00 — a pattern consistent with a player base concentrated in Europe, the Middle East & Africa. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 82 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.