
Live player count and Steam charts
MMORPG Tycoon 2 is a single-player world-builder game about creating the greatest MMORPG of all time – yours.
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 34 | +11 | +47.8% | 107 |
| Jun 2026 | 23 | -6 | -20.7% | 56 |
| May 2026 | 29 | -4 | -12.1% | 62 |
| Apr 2026 | 33 | +10 | +43.5% | 73 |
| Mar 2026 | 23 | -2 | -8.0% | 52 |
| Feb 2026 | 25 | -1 | -3.8% | 113 |
| Jan 2026 | 26 | +4 | +18.2% | 72 |
| Dec 2025 | 22 | -4 | -15.4% | 47 |
| Nov 2025 | 26 | -2 | -7.1% | 59 |
| Oct 2025 | 28 | +5 | +21.7% | 87 |
| Sep 2025 | 23 | -4 | -14.8% | 56 |
| Aug 2025 | 27 | -1 | -3.6% | 60 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 19:00 — a pattern consistent with a player base concentrated in Europe, the Middle East & Africa. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 143 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.