
Live player count and Steam charts
Fight, sneak, and hack your way through randomly generated cities. It's like Nuclear Throne meets Deus Ex, mixed with the anarchy of GTA. Rogue-lite meets immersive sim, and goes completely insane.
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 224 | -34 | -13.2% | 536 |
| Jun 2026 | 258 | +19 | +7.9% | 638 |
| May 2026 | 239 | +44 | +22.6% | 664 |
| Apr 2026 | 195 | -77 | -28.3% | 423 |
| Mar 2026 | 272 | +54 | +24.8% | 735 |
| Feb 2026 | 218 | -53 | -19.6% | 517 |
| Jan 2026 | 271 | +53 | +24.3% | 622 |
| Dec 2025 | 218 | -2 | -0.9% | 511 |
| Nov 2025 | 220 | +17 | +8.4% | 669 |
| Oct 2025 | 203 | +29 | +16.7% | 556 |
| Sep 2025 | 174 | -117 | -40.2% | 387 |
| Aug 2025 | 291 | -3 | -1.0% | 729 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 14:00 — a pattern consistent with a player base concentrated in East & Southeast Asia. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 29 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.