
Live player count and Steam charts
《古剑奇谭:琴心剑魄今何在》(《古剑奇谭》)由网元圣唐旗下上海烛龙自主研发,于2010年7月正式发行,是国内首部全程配音的大型3D仙侠类单机角色扮演游戏。 游戏采用架空的历史设定,在其中融入了众多真实的人文地理风貌,通过合适的方式,将这些带有浓郁古韵和中国味的风物呈现在玩家的眼前。
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 67 | +22 | +48.9% | 162 |
| Jun 2026 | 45 | +7 | +18.4% | 146 |
| May 2026 | 38 | +3 | +8.6% | 95 |
| Apr 2026 | 35 | -6 | -14.6% | 102 |
| Mar 2026 | 41 | -5 | -10.9% | 108 |
| Feb 2026 | 46 | -2 | -4.2% | 114 |
| Jan 2026 | 48 | +8 | +20.0% | 130 |
| Dec 2025 | 40 | -7 | -14.9% | 104 |
| Nov 2025 | 47 | -4 | -7.8% | 132 |
| Oct 2025 | 51 | -20 | -28.2% | 149 |
| Sep 2025 | 71 | -16 | -18.4% | 218 |
| Aug 2025 | 87 | +33 | +61.1% | 307 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 14:00 — a pattern consistent with a player base concentrated in East & Southeast Asia. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 154 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.