
Live player count and Steam charts
Dead Cells is a roguelite, metroidvania inspired, action-platformer. You'll explore a sprawling, ever-changing castle... assuming you’re able to fight your way past its keepers in 2D souls-lite combat. No checkpoints. Kill, die, learn, repeat.
Each point is the highest number of players online in that month (UTC). History before July 13, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 2,087 | -153 | -6.8% | 4,068 |
| Jun 2026 | 2,240 | +438 | +24.3% | 4,420 |
| May 2026 | 1,802 | -233 | -11.4% | 3,245 |
| Apr 2026 | 2,035 | -475 | -18.9% | 4,038 |
| Mar 2026 | 2,510 | +584 | +30.3% | 5,963 |
| Feb 2026 | 1,926 | -399 | -17.2% | 3,896 |
| Jan 2026 | 2,325 | -134 | -5.4% | 4,533 |
| Dec 2025 | 2,459 | +534 | +27.7% | 5,391 |
| Nov 2025 | 1,925 | -87 | -4.3% | 3,981 |
| Oct 2025 | 2,012 | -293 | -12.7% | 3,862 |
| Sep 2025 | 2,305 | +122 | +5.6% | 5,092 |
| Aug 2025 | 2,183 | -775 | -26.2% | 4,202 |
* current month, data so far
Average concurrent players by day and hour over the last 16 days, shown in .
Daily activity peaks around 14:00 — a pattern consistent with a player base concentrated in East & Southeast Asia. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 3 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.