
Live player count and Steam charts
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Each point is the highest number of players online in that month (UTC). History before July 13, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 1,347 | -277 | -17.1% | 2,138 |
| Jun 2026 | 1,624 | -200 | -11.0% | 2,380 |
| May 2026 | 1,824 | -50 | -2.7% | 2,866 |
| Apr 2026 | 1,874 | -50 | -2.6% | 2,974 |
| Mar 2026 | 1,924 | -136 | -6.6% | 2,902 |
| Feb 2026 | 2,060 | -147 | -6.7% | 3,117 |
| Jan 2026 | 2,207 | +446 | +25.3% | 3,552 |
| Dec 2025 | 1,761 | -50 | -2.8% | 2,880 |
| Nov 2025 | 1,811 | -478 | -20.9% | 2,527 |
| Oct 2025 | 2,289 | +530 | +30.1% | 3,481 |
| Sep 2025 | 1,759 | +31 | +1.8% | 3,900 |
| Aug 2025 | 1,728 | +25 | +1.5% | 2,350 |
* current month, data so far
Average concurrent players by day and hour over the last 16 days, shown in .
Daily activity peaks around 15:00 — a pattern consistent with a player base concentrated in East & Southeast Asia, with a second wave suggesting a sizable audience in the Americas. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 31 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.