
Live player count and Steam charts
Step into the Arena. Compete against players from around the world in this fast-paced shooter that combines the dark mythos of the original Quake with the skill-based competition of Quake III Arena. Become a Champion.
Each point is the highest number of players online in that month (UTC). History before July 13, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 226 | -28 | -11.0% | 464 |
| Jun 2026 | 254 | +6 | +2.4% | 774 |
| May 2026 | 248 | +42 | +20.4% | 563 |
| Apr 2026 | 206 | -3 | -1.4% | 462 |
| Mar 2026 | 209 | -73 | -25.9% | 463 |
| Feb 2026 | 282 | +51 | +22.1% | 1,287 |
| Jan 2026 | 231 | +28 | +13.8% | 811 |
| Dec 2025 | 203 | +3 | +1.5% | 434 |
| Nov 2025 | 200 | +7 | +3.6% | 453 |
| Oct 2025 | 193 | -11 | -5.4% | 402 |
| Sep 2025 | 204 | -20 | -8.9% | 434 |
| Aug 2025 | 224 | 0 | 0.0% | 469 |
* current month, data so far
Average concurrent players by day and hour over the last 16 days, shown in .
Daily activity peaks around 19:00 — a pattern consistent with a player base concentrated in Europe, the Middle East & Africa. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 30 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.