
Live player count and Steam charts
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 11 | +1 | +10.0% | 66 |
| Jun 2026 | 10 | -53 | -84.1% | 106 |
| May 2026 | 63 | +53 | +530.0% | 282 |
| Apr 2026 | 10 | -7 | -41.2% | 167 |
| Mar 2026 | 17 | -15 | -46.9% | 145 |
| Feb 2026 | 32 | +9 | +39.1% | 248 |
| Jan 2026 | 23 | -14 | -37.8% | 279 |
| Dec 2025 | 37 | +23 | +164.3% | 214 |
| Nov 2025 | 14 | -15 | -51.7% | 93 |
| Oct 2025 | 29 | +11 | +61.1% | 194 |
| Sep 2025 | 18 | +12 | +200.0% | 149 |
| Aug 2025 | 6 | -19 | -76.0% | 56 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 16:00 — a pattern consistent with a player base concentrated in Europe, the Middle East & Africa, with a second wave suggesting a sizable audience in East Asia & Oceania. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 82 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.