
Live player count and Steam charts
Idle Champions of the Forgotten Realms is a Dungeons & Dragons strategy management game uniting Champions from throughout the D&D multiverse into a grand adventure.
Each point is the highest number of players online in that month (UTC). History before July 13, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 1,834 | -226 | -11.0% | 2,343 |
| Jun 2026 | 2,060 | -133 | -6.1% | 2,572 |
| May 2026 | 2,193 | -9 | -0.4% | 2,719 |
| Apr 2026 | 2,202 | -98 | -4.3% | 2,635 |
| Mar 2026 | 2,300 | +27 | +1.2% | 2,925 |
| Feb 2026 | 2,273 | -79 | -3.4% | 2,740 |
| Jan 2026 | 2,352 | -78 | -3.2% | 2,880 |
| Dec 2025 | 2,430 | -87 | -3.5% | 3,031 |
| Nov 2025 | 2,517 | -75 | -2.9% | 3,065 |
| Oct 2025 | 2,592 | -130 | -4.8% | 3,231 |
| Sep 2025 | 2,722 | +71 | +2.7% | 3,515 |
| Aug 2025 | 2,651 | -67 | -2.5% | 3,239 |
* current month, data so far
Average concurrent players by day and hour over the last 16 days, shown in .
Daily activity peaks around 18:00 — a pattern consistent with a player base concentrated in Europe, the Middle East & Africa, with a second wave suggesting a sizable audience in East & Southeast Asia. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 99 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.