
Live player count and Steam charts
SEGA’s legendary Japanese series finally comes to PC. Fight like hell through Tokyo and Osaka as junior yakuza Kiryu and Majima. Take a front row seat to 1980s life in Japan in an experience unlike anything else in video gaming, with uncapped framerates and 4K resolutions. A legend is born.
Each point is the highest number of players online in that month (UTC). History before July 13, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 296 | -66 | -18.2% | 486 |
| Jun 2026 | 362 | -9 | -2.4% | 565 |
| May 2026 | 371 | +52 | +16.3% | 640 |
| Apr 2026 | 319 | -57 | -15.2% | 533 |
| Mar 2026 | 376 | -109 | -22.5% | 616 |
| Feb 2026 | 485 | -115 | -19.2% | 797 |
| Jan 2026 | 600 | -243 | -28.8% | 958 |
| Dec 2025 | 843 | +108 | +14.7% | 1,341 |
| Nov 2025 | 735 | -133 | -15.3% | 1,186 |
| Oct 2025 | 868 | +153 | +21.4% | 1,655 |
| Sep 2025 | 715 | +108 | +17.8% | 1,236 |
| Aug 2025 | 607 | -33 | -5.2% | 1,313 |
* current month, data so far
Average concurrent players by day and hour over the last 16 days, shown in .
Daily activity peaks around 21:00 — a pattern consistent with a player base concentrated in the Americas, with a second wave suggesting a sizable audience in East & Southeast Asia. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 20 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.