
Live player count and Steam charts
This is a game that combines match-3, GALGAME elements and beauties. If you want to learn more about those beauties, you need to best them first. How the story goes is choice-based so your choices will ultimately decide their fate.
Each point is the highest number of players online in that month (UTC). History before July 13, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 55 | -13 | -19.1% | 129 |
| Jun 2026 | 68 | +17 | +33.3% | 153 |
| May 2026 | 51 | -1 | -1.9% | 100 |
| Apr 2026 | 52 | -6 | -10.3% | 121 |
| Mar 2026 | 58 | 0 | 0.0% | 131 |
| Feb 2026 | 58 | -13 | -18.3% | 121 |
| Jan 2026 | 71 | +6 | +9.2% | 148 |
| Dec 2025 | 65 | -2 | -3.0% | 152 |
| Nov 2025 | 67 | 0 | 0.0% | 145 |
| Oct 2025 | 67 | -3 | -4.3% | 156 |
| Sep 2025 | 70 | -7 | -9.1% | 164 |
| Aug 2025 | 77 | -23 | -23.0% | 162 |
* current month, data so far
Average concurrent players by day and hour over the last 16 days, shown in .
Daily activity peaks around 15:00 — a pattern consistent with a player base concentrated in East & Southeast Asia. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 108 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.