
Live player count and Steam charts
Red Faction: Guerrilla re-defines the limits of destruction-based game-play with a huge open-world, fast-paced guerrilla-style combat, and true physics-based destruction.
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 29 | +1 | +3.6% | 65 |
| Jun 2026 | 28 | -5 | -15.2% | 55 |
| May 2026 | 33 | +5 | +17.9% | 76 |
| Apr 2026 | 28 | 0 | 0.0% | 63 |
| Mar 2026 | 28 | +1 | +3.7% | 62 |
| Feb 2026 | 27 | -2 | -6.9% | 57 |
| Jan 2026 | 29 | +1 | +3.6% | 68 |
| Dec 2025 | 28 | -1 | -3.4% | 58 |
| Nov 2025 | 29 | +1 | +3.6% | 70 |
| Oct 2025 | 28 | -1 | -3.4% | 66 |
| Sep 2025 | 29 | -2 | -6.5% | 84 |
| Aug 2025 | 31 | -1 | -3.1% | 79 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 20:00 — a pattern consistent with a player base concentrated in Europe, the Middle East & Africa. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 113 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.