
Live player count and Steam charts
Deep within a secure underground facility, a sudden containment breach allows many of the secured anomalies to escape from their chambers. Assist the Foundation in re-securing the facility, help the Insurgency in their goal to capture it, or wreak havoc as an SCP in a frantic bid to escape.
Each point is the highest number of players online in that month (UTC). History before July 13, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 4,973 | +677 | +15.8% | 8,080 |
| Jun 2026 | 4,296 | +604 | +16.4% | 7,722 |
| May 2026 | 3,692 | +183 | +5.2% | 7,607 |
| Apr 2026 | 3,509 | -138 | -3.8% | 7,268 |
| Mar 2026 | 3,647 | -916 | -20.1% | 8,194 |
| Feb 2026 | 4,563 | +288 | +6.7% | 8,870 |
| Jan 2026 | 4,275 | +319 | +8.1% | 8,437 |
| Dec 2025 | 3,956 | +41 | +1.0% | 8,681 |
| Nov 2025 | 3,915 | -475 | -10.8% | 11,057 |
| Oct 2025 | 4,390 | +480 | +12.3% | 11,103 |
| Sep 2025 | 3,910 | -2,334 | -37.4% | 9,187 |
| Aug 2025 | 6,244 | +589 | +10.4% | 10,093 |
* current month, data so far
Average concurrent players by day and hour over the last 16 days, shown in .
Daily activity peaks around 13:00 — a pattern consistent with a player base concentrated in East & Southeast Asia. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 2 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.