
Live player count and Steam charts
Celebrate the 10th anniversary of Tales of Vesperia and the return of this fan-favorite with the Definitive Edition!
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 97 | +3 | +3.2% | 212 |
| Jun 2026 | 94 | -11 | -10.5% | 201 |
| May 2026 | 105 | +14 | +15.4% | 199 |
| Apr 2026 | 91 | +1 | +1.1% | 174 |
| Mar 2026 | 90 | -16 | -15.1% | 185 |
| Feb 2026 | 106 | -5 | -4.5% | 182 |
| Jan 2026 | 111 | +8 | +7.8% | 202 |
| Dec 2025 | 103 | +1 | +1.0% | 191 |
| Nov 2025 | 102 | +8 | +8.5% | 180 |
| Oct 2025 | 94 | -7 | -6.9% | 187 |
| Sep 2025 | 101 | -43 | -29.9% | 212 |
| Aug 2025 | 144 | +12 | +9.1% | 294 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 14:00 — a pattern consistent with a player base concentrated in East & Southeast Asia, with a second wave suggesting a sizable audience in the Americas. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 118 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.