
Live player count and Steam charts
Emergency Call 112 – The Fire Fighting Simulation 2 is the consequent further development of the successful first part, which lets every Firefighter Fan experience the way a professional fire brigade works.
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 40 | -1 | -2.4% | 119 |
| Jun 2026 | 41 | -7 | -14.6% | 119 |
| May 2026 | 48 | +2 | +4.3% | 133 |
| Apr 2026 | 46 | 0 | 0.0% | 146 |
| Mar 2026 | 46 | -2 | -4.2% | 140 |
| Feb 2026 | 48 | -7 | -12.7% | 130 |
| Jan 2026 | 55 | +2 | +3.8% | 165 |
| Dec 2025 | 53 | +8 | +17.8% | 178 |
| Nov 2025 | 45 | -4 | -8.2% | 139 |
| Oct 2025 | 49 | -2 | -3.9% | 147 |
| Sep 2025 | 51 | -4 | -7.3% | 140 |
| Aug 2025 | 55 | -2 | -3.5% | 144 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 19:00 — a pattern consistent with a player base concentrated in Europe, the Middle East & Africa, with a second wave suggesting a sizable audience in East & Southeast Asia. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 86 days — a rough proxy for where the player base is.