
Live player count and Steam charts
Unity of Command II is the sequel to one of the most critically acclaimed strategy games of all time; a game critics called 'the perfect gateway' into computer war games.
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 88 | +8 | +10.0% | 179 |
| Jun 2026 | 80 | -1 | -1.2% | 170 |
| May 2026 | 81 | +3 | +3.8% | 182 |
| Apr 2026 | 78 | -4 | -4.9% | 178 |
| Mar 2026 | 82 | -22 | -21.2% | 167 |
| Feb 2026 | 104 | -1 | -1.0% | 211 |
| Jan 2026 | 105 | -19 | -15.3% | 194 |
| Dec 2025 | 124 | +32 | +34.8% | 335 |
| Nov 2025 | 92 | +1 | +1.1% | 175 |
| Oct 2025 | 91 | -2 | -2.2% | 194 |
| Sep 2025 | 93 | +31 | +50.0% | 260 |
| Aug 2025 | 62 | -2 | -3.1% | 120 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 13:00 — a pattern consistent with a player base concentrated in East & Southeast Asia. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 128 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.