
Live player count and Steam charts
You are trapped in an experiment, trying to find ways to make you still "yourself" , persevere, and survive.
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 35 | -1 | -2.8% | 61 |
| Jun 2026 | 36 | -1 | -2.7% | 69 |
| May 2026 | 37 | +1 | +2.8% | 66 |
| Apr 2026 | 36 | -1 | -2.7% | 62 |
| Mar 2026 | 37 | -18 | -32.7% | 73 |
| Feb 2026 | 55 | +15 | +37.5% | 117 |
| Jan 2026 | 40 | +8 | +25.0% | 64 |
| Dec 2025 | 32 | +1 | +3.2% | 56 |
| Nov 2025 | 31 | 0 | 0.0% | 48 |
| Oct 2025 | 31 | -2 | -6.1% | 56 |
| Sep 2025 | 33 | -5 | -13.2% | 56 |
| Aug 2025 | 38 | -2 | -5.0% | 62 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 13:00 — a pattern consistent with a player base concentrated in East & Southeast Asia, with a second wave suggesting a sizable audience in the Americas. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 19 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.