
Live player count and Steam charts
A classic real-time strategy game with an epic single player campaign, multiplayer & coop, set in the alternate reality of 1920+
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 70 | -20 | -22.2% | 186 |
| Jun 2026 | 90 | +10 | +12.5% | 219 |
| May 2026 | 80 | -9 | -10.1% | 182 |
| Apr 2026 | 89 | -14 | -13.6% | 213 |
| Mar 2026 | 103 | 0 | 0.0% | 340 |
| Feb 2026 | 103 | -7 | -6.4% | 338 |
| Jan 2026 | 110 | +4 | +3.8% | 236 |
| Dec 2025 | 106 | +9 | +9.3% | 240 |
| Nov 2025 | 97 | -10 | -9.3% | 246 |
| Oct 2025 | 107 | -34 | -24.1% | 271 |
| Sep 2025 | 141 | +29 | +25.9% | 359 |
| Aug 2025 | 112 | +3 | +2.8% | 251 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 18:00 — a pattern consistent with a player base concentrated in Europe, the Middle East & Africa. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 58 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.