
Live player count and Steam charts
A complete tools suite for the game engine powering DayZ.
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 140 | +5 | +3.7% | 200 |
| Jun 2026 | 135 | -5 | -3.6% | 201 |
| May 2026 | 140 | -10 | -6.7% | 211 |
| Apr 2026 | 150 | +9 | +6.4% | 286 |
| Mar 2026 | 141 | +7 | +5.2% | 200 |
| Feb 2026 | 134 | +13 | +10.7% | 198 |
| Jan 2026 | 121 | +17 | +16.3% | 182 |
| Dec 2025 | 104 | -10 | -8.8% | 152 |
| Nov 2025 | 114 | -1 | -0.9% | 180 |
| Oct 2025 | 115 | +3 | +2.7% | 170 |
| Sep 2025 | 112 | +6 | +5.7% | 172 |
| Aug 2025 | 106 | +2 | +1.9% | 162 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 17:00 — a pattern consistent with a player base concentrated in Europe, the Middle East & Africa. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 628 days — a rough proxy for where the player base is.