
Live player count and Steam charts
Using VR to deliver Experiential Learning. The main objective is to further facilitate the Department of Education curriculum learning through emerging technology that students are excited to use.
Each point is the highest number of players online in that day (UTC). Recorded by Steamalytics every hour since July 14, 2026. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 0 | — | — | 0 |
* current month, data so far