
Live player count and Steam charts
Reaping souls of the dead and punching a clock might get monotonous but it's honest work for a Crow. The job gets lively when your assigned soul is stolen and you must track down a desperate thief to a realm untouched by death - where creatures grow far past their expiry.
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 168 | +51 | +43.6% | 359 |
| Jun 2026 | 117 | +48 | +69.6% | 323 |
| May 2026 | 69 | -1 | -1.4% | 126 |
| Apr 2026 | 70 | -21 | -23.1% | 153 |
| Mar 2026 | 91 | +9 | +11.0% | 197 |
| Feb 2026 | 82 | -49 | -37.4% | 188 |
| Jan 2026 | 131 | -21 | -13.8% | 282 |
| Dec 2025 | 152 | +41 | +36.9% | 373 |
| Nov 2025 | 111 | 0 | 0.0% | 276 |
| Oct 2025 | 111 | -4 | -3.5% | 256 |
| Sep 2025 | 115 | -15 | -11.5% | 328 |
| Aug 2025 | 130 | +7 | +5.7% | 282 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 20:00 — a pattern consistent with a player base concentrated in Europe, the Middle East & Africa. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 7 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.