
Live player count and Steam charts
Live the life of a wild wolf in a realistic ecological simulation set in Yellowstone National Park.
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 621 | +190 | +44.1% | 973 |
| Jun 2026 | 431 | +8 | +1.9% | 766 |
| May 2026 | 423 | -45 | -9.6% | 771 |
| Apr 2026 | 468 | +63 | +15.6% | 889 |
| Mar 2026 | 405 | -217 | -34.9% | 827 |
| Feb 2026 | 622 | +103 | +19.8% | 1,349 |
| Jan 2026 | 519 | +42 | +8.8% | 1,252 |
| Dec 2025 | 477 | -21 | -4.2% | 884 |
| Nov 2025 | 498 | +63 | +14.5% | 952 |
| Oct 2025 | 435 | -131 | -23.1% | 872 |
| Sep 2025 | 566 | -18 | -3.1% | 995 |
| Aug 2025 | 584 | +51 | +9.6% | 1,056 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 21:00 — a pattern consistent with a player base concentrated in the Americas. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 14 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.