
Live player count and Steam charts
Experience a new 1 vs 4 online multiplayer game set in the Resident Evil universe where four survivors face-off against a sinister Mastermind.
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 37 | -9 | -19.6% | 77 |
| Jun 2026 | 46 | -7 | -13.2% | 77 |
| May 2026 | 53 | -48 | -47.5% | 93 |
| Apr 2026 | 101 | +8 | +8.6% | 204 |
| Mar 2026 | 93 | +58 | +165.7% | 297 |
| Feb 2026 | 35 | +5 | +16.7% | 74 |
| Jan 2026 | 30 | +2 | +7.1% | 63 |
| Dec 2025 | 28 | +2 | +7.7% | 57 |
| Nov 2025 | 26 | +1 | +4.0% | 50 |
| Oct 2025 | 25 | -2 | -7.4% | 51 |
| Sep 2025 | 27 | -3 | -10.0% | 55 |
| Aug 2025 | 30 | -7 | -18.9% | 59 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 15:00 — a pattern consistent with a player base concentrated in East & Southeast Asia, with a second wave suggesting a sizable audience in East Asia & Oceania. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 41 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.