
Live player count and Steam charts
First Class Trouble is a party game where players must work together and against each other to survive a disaster. The goal is to shut down a deadly A.I. Some players are impostors, secretly playing as human-looking killer robots intent on betraying the other players.
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 106 | +50 | +89.3% | 845 |
| Jun 2026 | 56 | +31 | +124.0% | 747 |
| May 2026 | 25 | -3 | -10.7% | 146 |
| Apr 2026 | 28 | +4 | +16.7% | 130 |
| Mar 2026 | 24 | -1 | -4.0% | 117 |
| Feb 2026 | 25 | -2 | -7.4% | 93 |
| Jan 2026 | 27 | +5 | +22.7% | 98 |
| Dec 2025 | 22 | +3 | +15.8% | 88 |
| Nov 2025 | 19 | -9 | -32.1% | 76 |
| Oct 2025 | 28 | +13 | +86.7% | 152 |
| Sep 2025 | 15 | +1 | +7.1% | 61 |
| Aug 2025 | 14 | -4 | -22.2% | 74 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 02:00 — a pattern consistent with a player base concentrated in the Americas. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 23 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.