
Live player count and Steam charts
A unique life simulation where you are a lumberjack building up a business and founding a lasting dynasty for generations to come.
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 24 | -1 | -4.0% | 59 |
| Jun 2026 | 25 | -11 | -30.6% | 61 |
| May 2026 | 36 | -6 | -14.3% | 86 |
| Apr 2026 | 42 | -11 | -20.8% | 100 |
| Mar 2026 | 53 | +2 | +3.9% | 133 |
| Feb 2026 | 51 | +13 | +34.2% | 143 |
| Jan 2026 | 38 | +1 | +2.7% | 93 |
| Dec 2025 | 37 | -1 | -2.6% | 78 |
| Nov 2025 | 38 | -2 | -5.0% | 107 |
| Oct 2025 | 40 | +2 | +5.3% | 109 |
| Sep 2025 | 38 | -7 | -15.6% | 90 |
| Aug 2025 | 45 | -21 | -31.8% | 117 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 14:00 — a pattern consistent with a player base concentrated in East & Southeast Asia. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 267 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.