
Live player count and Steam charts
A Dance of Fire and Ice is a strict rhythm game. Keep your focus as you guide two orbiting planets along a winding path without breaking their perfect equilibrium.
Each point is the highest number of players online in that month (UTC). History before July 13, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 1,732 | +344 | +24.8% | 3,425 |
| Jun 2026 | 1,388 | +186 | +15.5% | 3,103 |
| May 2026 | 1,202 | +155 | +14.8% | 3,281 |
| Apr 2026 | 1,047 | -95 | -8.3% | 2,634 |
| Mar 2026 | 1,142 | -187 | -14.1% | 2,737 |
| Feb 2026 | 1,329 | -9 | -0.7% | 2,439 |
| Jan 2026 | 1,338 | +55 | +4.3% | 2,773 |
| Dec 2025 | 1,283 | +120 | +10.3% | 3,006 |
| Nov 2025 | 1,163 | +68 | +6.2% | 2,683 |
| Oct 2025 | 1,095 | +133 | +13.8% | 2,490 |
| Sep 2025 | 962 | -309 | -24.3% | 2,472 |
| Aug 2025 | 1,271 | -131 | -9.3% | 2,524 |
* current month, data so far
Average concurrent players by day and hour over the last 16 days, shown in .
Daily activity peaks around 13:00 — a pattern consistent with a player base concentrated in East & Southeast Asia. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 2 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.