
Live player count and Steam charts
A physics-based, realistic 3D sword-fighting game. Immerse yourself in a cinematic adventure, utilizing real sword-fighting martial arts and a variety of historically accurate weapons to survive brutal duels in 17th century Poland. Featuring single-player modes and a LOCAL 2-player mode.
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 51 | +1 | +2.0% | 100 |
| Jun 2026 | 50 | -1 | -2.0% | 117 |
| May 2026 | 51 | -13 | -20.3% | 135 |
| Apr 2026 | 64 | -14 | -17.9% | 129 |
| Mar 2026 | 78 | -35 | -31.0% | 175 |
| Feb 2026 | 113 | +15 | +15.3% | 292 |
| Jan 2026 | 98 | -39 | -28.5% | 199 |
| Dec 2025 | 137 | +81 | +144.6% | 318 |
| Nov 2025 | 56 | +9 | +19.1% | 156 |
| Oct 2025 | 47 | +9 | +23.7% | 116 |
| Sep 2025 | 38 | -3 | -7.3% | 94 |
| Aug 2025 | 41 | -6 | -12.8% | 111 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 19:00 — a pattern consistent with a player base concentrated in Europe, the Middle East & Africa, with a second wave suggesting a sizable audience in the Americas. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 48 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.