
Live player count and Steam charts
Racing across an over 60 km long ultra-technical track at breakneck speed requiring realistic riding skills... that is the challenge that awaits in TT2! Lots of new features lie ahead: open world, reworked physics, classic motorbikes, and more…
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 43 | 0 | 0.0% | 133 |
| Jun 2026 | 43 | +15 | +53.6% | 177 |
| May 2026 | 28 | -1 | -3.4% | 120 |
| Apr 2026 | 29 | +4 | +16.0% | 82 |
| Mar 2026 | 25 | +13 | +108.3% | 86 |
| Feb 2026 | 12 | -1 | -7.7% | 38 |
| Jan 2026 | 13 | +1 | +8.3% | 39 |
| Dec 2025 | 12 | 0 | 0.0% | 40 |
| Nov 2025 | 12 | -1 | -7.7% | 38 |
| Oct 2025 | 13 | +1 | +8.3% | 38 |
| Sep 2025 | 12 | +2 | +20.0% | 30 |
| Aug 2025 | 10 | -3 | -23.1% | 29 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 14:00 — a pattern consistent with a player base concentrated in East & Southeast Asia. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 63 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.