
Live player count and Steam charts
Shieldwall is a funny third-person tactical battle simulator with strategy elements. It allows you to feel like a squad leader right on the battlefield.
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 96 | +38 | +65.5% | 202 |
| Jun 2026 | 58 | -100 | -63.3% | 157 |
| May 2026 | 158 | +116 | +276.2% | 1,365 |
| Apr 2026 | 42 | -5 | -10.6% | 105 |
| Mar 2026 | 47 | +6 | +14.6% | 130 |
| Feb 2026 | 41 | -9 | -18.0% | 97 |
| Jan 2026 | 50 | -2 | -3.8% | 142 |
| Dec 2025 | 52 | +16 | +44.4% | 149 |
| Nov 2025 | 36 | -2 | -5.3% | 85 |
| Oct 2025 | 38 | -4 | -9.5% | 87 |
| Sep 2025 | 42 | -12 | -22.2% | 101 |
| Aug 2025 | 54 | +3 | +5.9% | 137 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 19:00 — a pattern consistent with a player base concentrated in Europe, the Middle East & Africa. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 32 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.