
Live player count and Steam charts
A Persona 4 Smackdown!
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 83 | -3 | -3.5% | 169 |
| Jun 2026 | 86 | +20 | +30.3% | 201 |
| May 2026 | 66 | +8 | +13.8% | 129 |
| Apr 2026 | 58 | +5 | +9.4% | 126 |
| Mar 2026 | 53 | -15 | -22.1% | 100 |
| Feb 2026 | 68 | -9 | -11.7% | 124 |
| Jan 2026 | 77 | +11 | +16.7% | 146 |
| Dec 2025 | 66 | +6 | +10.0% | 125 |
| Nov 2025 | 60 | +5 | +9.1% | 130 |
| Oct 2025 | 55 | 0 | 0.0% | 112 |
| Sep 2025 | 55 | -16 | -22.5% | 119 |
| Aug 2025 | 71 | -22 | -23.7% | 135 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 03:00 — a pattern consistent with a player base concentrated in the Americas, with a second wave suggesting a sizable audience in East & Southeast Asia. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 54 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.