
Live player count and Steam charts
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Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 197 | -31 | -13.6% | 259 |
| Jun 2026 | 228 | +1 | +0.4% | 271 |
| May 2026 | 227 | -17 | -7.0% | 270 |
| Apr 2026 | 244 | +1 | +0.4% | 294 |
| Mar 2026 | 243 | -7 | -2.8% | 292 |
| Feb 2026 | 250 | -3 | -1.2% | 324 |
| Jan 2026 | 253 | +8 | +3.3% | 318 |
| Dec 2025 | 245 | -31 | -11.2% | 307 |
| Nov 2025 | 276 | -12 | -4.2% | 320 |
| Oct 2025 | 288 | +11 | +4.0% | 338 |
| Sep 2025 | 277 | +30 | +12.1% | 321 |
| Aug 2025 | 247 | -8 | -3.1% | 298 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 06:00 — a pattern consistent with a player base concentrated in East Asia & Oceania, with a second wave suggesting a sizable audience in the Americas. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 678 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.