
Live player count and Steam charts
Lead empires that evolve or endure through the Ages. Build something you believe in with Sid Meier's Civilization® VII.
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 8,353 | -923 | -10.0% | 13,666 |
| Jun 2026 | 9,276 | +910 | +10.9% | 15,456 |
| May 2026 | 8,366 | +2,679 | +47.1% | 20,162 |
| Apr 2026 | 5,687 | -539 | -8.7% | 9,754 |
| Mar 2026 | 6,226 | -1,072 | -14.7% | 10,749 |
| Feb 2026 | 7,298 | +116 | +1.6% | 13,136 |
| Jan 2026 | 7,182 | -101 | -1.4% | 12,703 |
| Dec 2025 | 7,283 | -476 | -6.1% | 12,120 |
| Nov 2025 | 7,759 | +1,150 | +17.4% | 13,972 |
| Oct 2025 | 6,609 | +894 | +15.6% | 12,560 |
| Sep 2025 | 5,715 | -1,219 | -17.6% | 9,900 |
| Aug 2025 | 6,934 | -32 | -0.5% | 11,871 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 20:00 — a pattern consistent with a player base concentrated in Europe, the Middle East & Africa. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 3 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.