
Live player count and Steam charts
Virtual Cottage gives you a comfy place to rest and be productive without any distractions. Open the game, set yourself a goal and enjoy the atmosphere.
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 81 | -29 | -26.4% | 152 |
| Jun 2026 | 110 | -17 | -13.4% | 193 |
| May 2026 | 127 | -13 | -9.3% | 228 |
| Apr 2026 | 140 | +14 | +11.1% | 215 |
| Mar 2026 | 126 | -34 | -21.3% | 203 |
| Feb 2026 | 160 | -38 | -19.2% | 274 |
| Jan 2026 | 198 | +11 | +5.9% | 329 |
| Dec 2025 | 187 | -27 | -12.6% | 308 |
| Nov 2025 | 214 | -12 | -5.3% | 321 |
| Oct 2025 | 226 | 0 | 0.0% | 346 |
| Sep 2025 | 226 | +32 | +16.5% | 340 |
| Aug 2025 | 194 | +10 | +5.4% | 292 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 14:00 — a pattern consistent with a player base concentrated in East & Southeast Asia. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 71 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.