
Live player count and Steam charts
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Each point is the highest number of players online in that month (UTC). History before July 13, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 1,948 | +302 | +18.3% | 6,781 |
| Jun 2026 | 1,646 | -782 | -32.2% | 2,769 |
| May 2026 | 2,428 | -1,840 | -43.1% | 4,689 |
| Apr 2026 | 4,268 | +2,885 | +208.6% | 18,566 |
| Mar 2026 | 1,383 | +148 | +12.0% | 2,867 |
| Feb 2026 | 1,235 | -109 | -8.1% | 1,829 |
| Jan 2026 | 1,344 | -5 | -0.4% | 2,030 |
| Dec 2025 | 1,349 | -16 | -1.2% | 2,064 |
| Nov 2025 | 1,365 | -220 | -13.9% | 2,244 |
| Oct 2025 | 1,585 | -333 | -17.4% | 2,970 |
| Sep 2025 | 1,918 | -1,404 | -42.3% | 3,816 |
| Aug 2025 | 3,322 | +1,776 | +114.9% | 14,403 |
* current month, data so far
Average concurrent players by day and hour over the last 16 days, shown in .
Daily activity peaks around 14:00 — a pattern consistent with a player base concentrated in East & Southeast Asia, with a second wave suggesting a sizable audience in the Americas. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 7 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.