
Live player count and Steam charts
This is the anti-visual novel. Instead of playing as some guy magically able to score with beautiful anime girls, YOU play the anime girl and create mass chaos in the lives of your potential "suitors". Earnest comedy, social accuracy, and late 2000's aesthetic await you in Class of '09!
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 67 | +6 | +9.8% | 123 |
| Jun 2026 | 61 | 0 | 0.0% | 124 |
| May 2026 | 61 | -17 | -21.8% | 110 |
| Apr 2026 | 78 | +9 | +13.0% | 196 |
| Mar 2026 | 69 | +20 | +40.8% | 137 |
| Feb 2026 | 49 | -15 | -23.4% | 88 |
| Jan 2026 | 64 | +7 | +12.3% | 146 |
| Dec 2025 | 57 | +25 | +78.1% | 179 |
| Nov 2025 | 32 | -4 | -11.1% | 59 |
| Oct 2025 | 36 | +5 | +16.1% | 78 |
| Sep 2025 | 31 | -7 | -18.4% | 61 |
| Aug 2025 | 38 | -30 | -44.1% | 73 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 02:00 — a pattern consistent with a player base concentrated in the Americas, with a second wave suggesting a sizable audience in Europe, the Middle East & Africa. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 17 days — a rough proxy for where the player base is.