
Live player count and Steam charts
Internet Cafe Simulator 2 is an extremely comprehensive and detailed internet cafe business simulation game.
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 82 | +33 | +67.3% | 157 |
| Jun 2026 | 49 | -18 | -26.9% | 110 |
| May 2026 | 67 | -4 | -5.6% | 166 |
| Apr 2026 | 71 | -9 | -11.3% | 217 |
| Mar 2026 | 80 | -3 | -3.6% | 209 |
| Feb 2026 | 83 | +20 | +31.7% | 200 |
| Jan 2026 | 63 | -1 | -1.6% | 151 |
| Dec 2025 | 64 | +5 | +8.5% | 139 |
| Nov 2025 | 59 | -15 | -20.3% | 136 |
| Oct 2025 | 74 | +14 | +23.3% | 178 |
| Sep 2025 | 60 | -25 | -29.4% | 169 |
| Aug 2025 | 85 | +9 | +11.8% | 174 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 15:00 — a pattern consistent with a player base concentrated in East & Southeast Asia. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 38 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.