
Live player count and Steam charts
Crystal Project is a non-linear JRPG where you are the maker of your own adventure. Explore the world while you find Crystals, unlock classes, learn abilities, and create a strategy capable of taking down the world's toughest bosses. Or just stick to exploring; it's up to you.
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 48 | -28 | -36.8% | 103 |
| Jun 2026 | 76 | +32 | +72.7% | 159 |
| May 2026 | 44 | +7 | +18.9% | 177 |
| Apr 2026 | 37 | +7 | +23.3% | 74 |
| Mar 2026 | 30 | -6 | -16.7% | 66 |
| Feb 2026 | 36 | -20 | -35.7% | 75 |
| Jan 2026 | 56 | +10 | +21.7% | 115 |
| Dec 2025 | 46 | +10 | +27.8% | 125 |
| Nov 2025 | 36 | +6 | +20.0% | 86 |
| Oct 2025 | 30 | +4 | +15.4% | 57 |
| Sep 2025 | 26 | -11 | -29.7% | 59 |
| Aug 2025 | 37 | -4 | -9.8% | 79 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 01:00 — a pattern consistent with a player base concentrated in the Americas, with a second wave suggesting a sizable audience in Europe, the Middle East & Africa. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 85 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.