
Live player count and Steam charts
The best just got better! Rediscover your engineering creativity in this genre-defining bridge engineering and puzzle solving masterpiece.
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 44 | -1 | -2.2% | 108 |
| Jun 2026 | 45 | +3 | +7.1% | 109 |
| May 2026 | 42 | 0 | 0.0% | 78 |
| Apr 2026 | 42 | -7 | -14.3% | 71 |
| Mar 2026 | 49 | -1 | -2.0% | 106 |
| Feb 2026 | 50 | -12 | -19.4% | 98 |
| Jan 2026 | 62 | -12 | -16.2% | 134 |
| Dec 2025 | 74 | +3 | +4.2% | 137 |
| Nov 2025 | 71 | +13 | +22.4% | 171 |
| Oct 2025 | 58 | 0 | 0.0% | 133 |
| Sep 2025 | 58 | -5 | -7.9% | 142 |
| Aug 2025 | 63 | -1 | -1.6% | 119 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 21:00 — a pattern consistent with a player base concentrated in the Americas, with a second wave suggesting a sizable audience in East & Southeast Asia. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 88 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.