
Live player count and Steam charts
Develop a prestigious university of mages. Build rooms, train your students, fight orcs, slay the bureaucrats, manage your budget... a director's life is not a quiet one.
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 36 | -2 | -5.3% | 84 |
| Jun 2026 | 38 | -13 | -25.5% | 82 |
| May 2026 | 51 | +16 | +45.7% | 113 |
| Apr 2026 | 35 | +1 | +2.9% | 70 |
| Mar 2026 | 34 | -10 | -22.7% | 70 |
| Feb 2026 | 44 | +3 | +7.3% | 110 |
| Jan 2026 | 41 | +1 | +2.5% | 93 |
| Dec 2025 | 40 | -7 | -14.9% | 85 |
| Nov 2025 | 47 | +7 | +17.5% | 99 |
| Oct 2025 | 40 | -2 | -4.8% | 89 |
| Sep 2025 | 42 | +6 | +16.7% | 108 |
| Aug 2025 | 36 | -7 | -16.3% | 70 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 15:00 — a pattern consistent with a player base concentrated in East & Southeast Asia. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 155 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.